Video games have dominated much of the recent focus in game studies, including pedagogical applications, simulations and training, and cultural representations. Games scholars often overlook “analog” gaming traditions such as tabletop games, or the oldest human play tradition, roleplay, yet diverse communities of players creating and enacting live-action role-playing games (LARPs or larps) exist around the world. They offer a unique object of study with regard to social justice and activism. Larps are an interactive role-playing game in which participants convene at a particular location and portray characters through physical action, generally in costume and with props. Sometimes called Interactive…
Recent Posts
- The Rhetorical Power of Data Centers: Case Studies from the Global North and Global South
- CCCC 2026 Call for Session Reviews
- Call for Syllabi and Teaching Materials: Social Justice Pedagogies
- Call for Blog Carnival 24: Multimodality, Social Justice, and Human-Centered Praxis
- Re-Introduction to Thais Rodrigues Cons
- Introduction to Nicole Golden
- Introduction to Funmilola Fadairo
- Introduction to Erin Miller: Incidental Digital Rhetorics