Join the DRC Wiki Quest at Computers and Writing 2015


This year at Computers and Writing 2015, we’re hosting a DRC Wiki Quest as part of our edit-a-thon of the DRC Wiki. With this quest, we’re combining our interests in games (check our recent blog carnival on social justice and gaming) and wikis to provide conference goers with the opportunity for hands-on experience editing a wiki, as well as opportunities to examine classroom games and wiki activities.

To play the DRC Wiki Quest: 

  1. Stop by our table (Jarvis Science Hall Concourse) to pick up a GameSheet and a Handout on editing the DRC Wiki. The Handout provides instructions for registering and contributing to the DRC Wiki. The GameSheet helps you keep track of your edits and other “quests.” For every numbered task completed (e.g. “3. Make your first edit”), you’ll place a sticker on the GameSheet.
  2. See how many editing tasks you can complete during the conference.
  3. Stop back at our Table to check in with your completed GameSheet. Score prizes made from upcycled tech: Computer Bug Pins, Computer Key Bracelets, Floppy Disk Pen Holder, and more.
Computer Bug Pins
Upcycled Computer Bug Pins

If you’d like to learn more, come see us at the Sweetland Digital Rhetoric Collaborative table (in Jarvis Science Hall Concourse) throughout the conference and presenting in session E2, Friday, May 29, 4:30 to 5:45 pm, Michaels 290-137.

Whether or not you participate in the DRC Wiki Quest (and we hope you do!), if you’re already a DRC Wiki editor or become one at the conference, drop by our table and pick up your DRC Wiki Badge.

DRC Wiki Badge
DRC Wiki Badge

See you in Menomonie, Wisconsin!


  • Brenta Blevins

    A Sweetland Digital Rhetoric Collaborative fellow in 2013-14 and 2014-15, Brenta Blevins is an Assistant Professor of Writing Studies and Digital Studies at the University of Mary Washington. She completed her PhD in digital rhetoric and composition at The University of North Carolina at Greensboro where her dissertation examined the rhetoric and literacy of virtual, augmented, and mixed reality. She previously worked in the software development industry. Her current research interests include Virtual Reality, Augmented Reality, and Mixed Reality, digital literacy and digital pedagogy, and multiliteracy/multimodality.

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