Like Doug Eyman, who began this blog carnival a few weeks ago, I started trying to define the phrase “digital rhetoric” about a decade ago.
There were already many conversations going on in which the phrase was being bandied about.
“Big data.” It’s in the air. For instance, IBM claims that ”[e]very day, we create 2.5 quintillion bytes of data—so much that 90% of the data in the world today has been created in the last two years alone.” In 2008, Nature ran an interesting special on big data.
Digital rhetorics1 provide a vast suite of generating principles. These principles are difficult to collect into a simple model, much less to name, substantiate, and prioritize. Fortunately, difficulties like these are much of what motivates digital rhetorics scholarship (some of which was reviewed by others in previousentries), and they are also what I find both exciting and challenging about the field.
I’m pleased to have the opportunity to start our blog carnival on digital rhetoric rolling, and as is my way, I’d like to start out on a serious note, but end with some playfulness (an attribute that is much on my mind as I continue to explore digital rhetoric approaches to computer games).