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100 YEARS OF NEW MEDIA PEDAGOGY

Ben McCorkle / Jason Palmeri

Re-Seeing Film and Video Pedagogies

Pedagogical Inspirations

Beginning with Robert Neal’s 1913 article “Making the Devil Useful,” teaching with film is arguably the single most persistent thread within the English Journal archive when it comes to major media. When you combine that with articles about video—which more often than not looked to film as its primary influence, whether that be by having students produce their own films using video recorders or viewing films in class on videocassette—we have a conversation that essentially stretches across the entire century we surveyed for this study. The following assignment descriptions are adapted from and influenced by noteworthy English Journal articles on video- and (excuse the pun) film-focused pedagogies.

  1. And the Award for Best Supporting Role Goes to . . . As we saw in the earliest days of English Journal, interest in teaching with film didn’t necessarily happen in a vacuum, but was at least partly influenced by parallel interests in using other visual artifacts such as prints, slides, and stereographs to teach literary content. It’s therefore important to understand our media forms not as isolated and discrete, but as part of a broader ecology that includes other media, cultural influences, and genres. In that vein, you might consider teaching your students more about film through the process of making a “supporting text” in another medium—namely, a movie poster. For this assignment, you could have students working in small groups design and create film posters based on hypothetical films tied to recognizable eras and/or genres (e.g., fifties noir, eighties slasher, seventies sci-fi, nineties rom com, etc.). After doing some preliminary research on similar films and their promotional posters, the students then compose some mock-ups, after which they can use graphic-editing software, art supplies, or whatever tools they feel comfortable using to create their finished product. Visually, posters should ideally align with the overall aesthetic of the era, as well as the conventions and commonplaces of the particular genre. You could conclude this assignment with a gallery showcase, having students explain how their design choices reflect their understanding of film genres.    
  2. Subtitles Reimagined In the 1936 article “Writing on the Screen,” an unnamed contributor engages in a bit of future-casting, imagining the artistic potential of the photoplay as it evolves to incorporate sound, color, and other technical advancements and become a legitimate and respectable vehicle of artistic expression (imagine!). In one instance, the author envisions a future in which the use of subtitles can be used in innovative ways, writing, “The showing of foreign-language photoplays with English subtitles superimposed upon the lower part of the pictures perhaps points the solution of the age-old problem of presenting unspoken thought, which Eugene O’Neill unsuccessfully attacked in Strange Interlude” (413). You might design an assignment that similarly asks students to reimagine the use of subtitles in creative ways other than recounting dialogue and diegetic sounds in designated scenes: the characters’ unspoken thoughts as the author describes, but also critical observations, a satirical “director’s commentary,” a technical breakdown of shot composition, comments comparing the clip to similar scenes in other films, and so on. You could even lead students in a workshop using captioning software such as MAGpie or Camtasia, YouTube’s captioning tools, or similar solutions to actually incorporate these subtitles into their respective scenes.  
  3. Side-by-Side-by-Side While we’re big fans of production-oriented pedagogy, we recognize the value in effective reception-based activities as well. Several English Journal authors over the years have written about helping students learn to critically view, appreciate, and analyze films (Abbot 1932; Weeks 1951; Yetman 1952). In many cases, these articles describe having students watch a single film, often based on a literary classic, in order to discuss it in isolation. But thanks to the passage of time, many of these classics have been remade—sometimes several times over—which invites the opportunity for deep comparative analysis. Teaching Shakespeare’s Romeo and Juliet? Hold up the famous balcony scene from the original play alongside Zefferelli’s faithful 1968 film and Baz Luhrmann’s highly stylized Romeo + Juliet and talk about the similarities and differences in performance, directorial style, use of sound, and so on. Or if you’re teaching a unit on science fiction, you could have students read H. G. Wells’ War of the Worlds in addition to listening to Orson Welles’ 1938 radio drama, watching Spielberg’s 2005 film adaptation, reading the graphic novel adaptation, or engaging any of a number of other media translations (there have even been several video games based on the novel). This could evolve into a robust study of how differences in the choice of medium impact how the narrative is conveyed and received. Given the recursive nature of popular culture, the possibilities are wide open.
  4. From Improv to Storyboard . . . and Beyond! As we’ve often seen in our previous chapter on audio, limitations to technological access don’t always get in the way of effective media pedagogy, especially when you rely on your students’ imaginations and the available tools at hand. In fact, it can sometimes be more fruitful to focus on a medium’s conceptual elements—syntax, grammar, style, rhetorical conventions, etc.—by stripping out the “noise” associated with working with unfamiliar technologies. in 1985, Alice Cross explored this potential in her guest column “Electronic Media: Two Exercises on Film Manipulation,” where she first had students improvise a scene involving a tardy student confronted by the teacher in class, a performance followed by retroactively constructing a storyboard that deliberately used long, medium and close-up shots for dramatic effect. While we really enjoy this low-tech, hands-on approach to teaching students about shot composition, we suggest taking Cross’s activity a few steps further by having students subsequently re-perform, record, and edit the footage according to the storyboard as a way to integrate conceptual and technical learning about film.
  5. Coming Attractions In 2004, Callahan, Meg and Bronwen E. Low’s article, “At the Crossroads of Expertise: The Risky Business of Teaching Popular Culture,” recounted the process of students making spoof documentaries as a means of demonstrating their understanding of genre (one project, on the topic of mouse infestations, was based on the sensationalistic docuseries When Animals Attack!). Callahan and Low were impressed by how well students took to the challenge, writing that “Most projects demonstrated that the students had extensive, though usually tacit, knowledge of popular media genres and techniques” (54). In a similar vein, you might consider asking students to create parody remixes of movie trailers, which itself is a popular internet genre, as these examples illustrate. For this assignment, students use video editing software, YouTube downloading sites, and other resources to create a remix of a movie trailer that disrupts, complicates, or otherwise challenges the underlying ideology of the original. They might convert a romantic comedy into something that highlights its creepy stalker factor, foreground the slapstick nature of the run-of-the-mill slasher film, or update a classic for today. Although students can incorporate some original content in the composition, this is primarily an exercise in rearranging, combining, and transforming preexisting material. As an added measure to ensure critical thinking, the remixed trailer can be accompanied by a 2–3 page reflective statement that explains the underlying argument of the remix, as well as the technical means taken to achieve the finished product.
  6. Flip the Script In 1987, Patrick Mikulec’s article “Video-English” advised that the alphabetic script should come before visual composition, both in terms of process and importance. We suggest turning Mikulec’s advice on its head and reversing that order in order to foster creative, generative composing practices that place more value on the visual. Working from Mikulec’s own assignments, you might have students combine original and found footage to produce an abstract video version of a musical “tone poem,” which is meant to suggest a particular mood, pacing, and transformative “movement” of some sort. Students might then use these video compositions as inspiration to  compose their own written poems as an addendum or accompaniment to their video pieces. Similarly, you might shake up Mikulec’s video-report assignment by having students, working in small teams, initially compile and edit video footage about a particular topic (e.g., a pressing social issue, local news event, a popular hobby, and the like). They would then swap their footage with a nearby team, and they would both generate scripts based on that footage, recording narration, and producing a final edit of the project. The challenge of such an approach is for students to create a cohesive and coherent visual narrative that strongly suggests, rather than supplements, a “pre-written” script.