If you’re looking to discuss video games or gaming culture, there’s a good chance that your first thought would be to go online. The Internet is overflowing with forums, blogs, and social news sites with large communities devoted to talking about games. News blogs like Polygon or Kotaku post countless articles every day, and each post is accompanied by an active comments section. Forums like NeoGAF have active threads for nearly every forthcoming release, and their users are more than willing to share their opinions on them. In both of these venues, however, the discussion rarely continues for very long.…
Recent Posts
- CCCC 2026 Session Review: EA.5 Navigating Algorithmic Literacy Practices among Digital Feminists and Activists in the Global South
- CCCC 2026 Session Review: CA.3 Developing AI Literacy in Composition Courses
- CCCC 2026 Session Review: D.6 Food Studies in Rhetoric and Writing: Taking Stock of Our Next Steps
- Starting with Voice: How Language Awareness Shapes Multimodal Composing
- From Studio Remixing to Classroom Remixing: How Research Posters Can Teach Semiotic Border-Crossing for Social Justice
- Multimodal, Multilingual Praxis in the First Year Composition Classroom: Reflections on Promoting Social and Linguistic Justice Via Rhetorical Translation
- Against Linguistic Flattening: Translingual Multimodality in the Age of AI
- When the Teacher Stops Talking: A Human-Centered Experiment with Classroom Silence