Image via Paula Miller. From left to right: Jenae Cohn, Naomi Silver, Matthew Vetter, Paula Miller, Laura Gonzales, Merideth Garcia, Brenta Blevins, Anne Gere. Not pictured: Lindsey Harding The 2014-15 academic year ushered in several big changes for the Digital Rhetoric Collaborative! With a major site re-design came an increased focus on ensuring the blog was engaging with the kinds of multiliteracies it heralds. While continuing features like the Webtext-of-the-Month, Wiki Wednesdays, and semester-long Blog Carnivals, new features like DRC Chat on Air, Reflections from the Cloud, and Tool Review Tuesdays were introduced. Each of the 2014-15 DRC fellows have…
Author: Paula M Miller
In our introduction to the Social Justice and Gaming blog carnival, Heather Lang and I noted that gaming can be a fabulous tool for drawing attention to the social construction of identity. The contributors to this carnival all use gaming as a tool to explore that social construction in unique and fascinating ways, from LARP as a way to build empathy to engaging students in game design themselves as a way to explore gender identity. Below you’ll find a roundup of the posts in the series. Consider these posts the beginning of a conversation that will continue past the…
The Rhetoric, Politics, and Gaming series at The Ohio State University brings students and faculty together once a month to play games together and then discuss the political and social implications of the experience. The series provides a venue for hands-on critical engagement with games and game culture. Though the series is still fairly new, once monthly events are lively and well-attended. This morning, I talked with the coordinators of RPG series, James Harris, Tiffany Salter, and Andrew Smart, and they offered stories, insights, and advice for others who might like to start a similar event at their own institution.…
Welcome to the first post in the Social Justice & Gaming Blog Carnival. The inspiration for this blog carnival sprang from a series of events that took place in 2012 when feminist bloggers Anita Saarkesian, Zoe Quinn, and Brianna Wu came under attack for their feminist critiques of video games, gaming culture, and representations of women in video games. This clash, later dubbed #GamerGate, ignited heated discussion about the ethics of representation in gaming and sexism in video game culture. These conversations are a good starting point for considering the social and analytical implications for gaming both within and beyond…